Friday 27 February 2015

Tale of Malifaux Bloggers 2 - Failure

We are 3 days away from the final deadline for this month and some of you may be thinking, 'No, you can still do it!' but I am going to have to disagree. I am away this weekend for a friends birthday so I am not going to get a chance to paint anything.

I have fallen at the first hurdle. I missed this months challenge.

What did I actually achieve though?

Well I did manage to finally decide how to base my Resserectionists and made and painted almost all the bases for my current models:


I also managed to complete all of the minions from the box:



But of the 7 models I needed to complete, I managed 5:


So what happens now?

Well apparently there is some kind of forfeit, so I guess I am going to have to submit to that. It's not going to stop me trying to keep up with #ToMB2!

On another note, how have the games gone?

Well unfortunately there has been a little hiatus on the Malifaux campaign that was being run. The club wasn't open for one week and in the second there wasn't enough people to get some games in so we played some board games instead.

I have had one game that I haven't reported on since then, however. What have I learnt from this?

Sybelle is amazing! Using her upgrade 'bleeder lash' I charged into an illuminated, managed to cause 6 wounds after armour to it (mod damage twice) AND made it punch an illuminated it was standing next to for another 6 wounds! I am really starting to enjoy obey (I have been messing around with Zoraida in other games to) and it may have cost me a stone, but putting 2 illuminated in a position to die was well worth it!
 The ability call Belle is still the reason I take her though, but having tools at your disposal is very useful.

Nurses are brutal. Being able to guarantee, if you have a decent card in hand, that your opponents most powerful models can do nothing to you is savage. They do spend the beginning of the game dithering a fair amount, but once someone gets into their 8" range they can but savage. They are interesting models to play with, however, because they simply don't do damage. They are extremely good value, however.

I haven't had the ability to play with Seamus in the campaign yet though because I haven't bought a bounty. Soon my precious, soon.

Anyway, that's February's failure out of the way. Roll on March's failure! Catch you soon.

Monday 2 February 2015

Tale of Malifaux Bloggers: Getting Mad for the Hatter

So far, I haven't done much painting. OK, I have actually done no painting, but I did get some way onto making bases. Look, shiny:


I actually have a fair bit to do on them still... and paint them. Progress is progress though, right?

Anyway, the real reason I am posting is because I have played my first game in the campaign tonight. I used:

Sybelle + her upgrades
2* Belle
Bete Noir
Nurse

with a full cache this comes to 35 stones, which is utterly rediculous because I have an obscene number of stones rapped up in Sybelle for no good reason. Oh well. Anyway, to make things worse we played the new strategy inteference and the weekly thing was a traveller, who sat in the middle of the no go zone dishing out (mostly) benefits to whoever decided to interact with him. The weekly other thing was getting scheme markers in every corner, which Vince's arcanist crew had no issue doing.  I think there were over 20 markers on the board at the end of the game. Somehow, in all the rediculous madness, 2 models were killed but flipped an ace or a 2 so they didn't have any effects. Bete 'died' twice but came back. The game was a draw. I had earned 13 scrip from the game (one of my belles spent the first two turns propositioning him, he paid out 6 scrip) but was only actually able to take 8 home with us from the game, so made the traveller pretty much redundant. It's hard to express how silly that game was. It wasn't helped by the fact that I had decided Bete had an intro, which was just me saying her name in a high pitched voice. Vince tried to get me to say it as many times as possible. The skills and upgrades are just a little bit mental. Cassy is now wp6 and immune to slow and paralysed and Sybelle walk 6.

So what do I think of the campaign so far? Well it seems to introduce chaos into the game for basically no purpose. If anyone had actually understood the rules in our game, the traveller would have just been a section of impassable terrain, and barely used as that. The skills seem a little extreme, but our actual examples of them aren't really. We are having lots of fun though and it's pushing us outside of our comfort zone, which is pretty cool. Good for the grey matter. Still needs more gaming to work it out. It feels like it expects you to play more than one game a week, though, which I am not sure is reasonable. Maybe we could slow down the weeks, make it a month or two weeks or something, so you get to understand what's going on a bit more. We'll stick to the basic rules for the moment though.

Anyway, that's all from me for now. I'll get back in touch if I do more hobby.